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Posted (edited)

A while back i have always wanted to make a stormtrooper costume in a r1tk style but now I have finally come around to it. I have the soft parts and the boots from ImperialBoots I bought like 4 years ago.

 

fNhj6ox.jpeg

 

I plan to model all the armor pieces in blender with references from what I could gather on the internet pulled into PureRef and the Sideshow figure if i could afford it i would buy a 3d scanner and scan it from there. Photogrammetry would be hard with it being so shiny so ima just eyeball it.

 

The only model that's the most accurate as others have found is DesertFareCosplays helmet on Etsy so I'll be using that with some of my own modifications to make it ever so more accurate.

 

6shL5ws.jpeg

 

I anticipate this will be a several months long process so there's no need to rush it and hopefully then after some hard work i'll have a good costume.

Edited by Meiloorun
  • Like 3
Posted

Looking forward to seeing your progress.

 

There have been a few people sharing some updated files like belt boxes, detonator plate and others, may save you some time, you can find them here

https://www.thingiverse.com/thing:3973969

large_display_IMG_3891.JPEG

 

https://www.thingiverse.com/thing:3910278

large_display_ro_hand_guards.stl

 

Greg also made a lot of adjustments for the helmet fies, you can reach out to him, provide a receipt of purchase and he will gladly share them 

 

  • Like 1
Posted

Nice! was just talking to someone recently about scanning the hot toys armor as well. it's a great starting point for sure

 

excited to see what you can put together

 

 

Oh, and I think Glen meant to link this and not my build of the original lol

 

 

  • Like 1
  • 4 weeks later...
Posted (edited)

Changes I made to the DesertFareCosplay Helmet

 

Smoothed out the chin and beveled most of the edges. brought the protrusions on the side of the vocoder and drooped them down made the filters smaller and angled towards each other. also inset the part behind the the decals/greeblies inwards.

 

 

WE89Dqf.png

 

adsHgU7.png

 

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Changed the shape of the ear pieces so that it is a circle and added bevels to the sharp edges

 

TtQwSuB.png

 

changed the shape of the back so that the tangent of the curve is more squash shaped than pear shaped

 

 

92SXKS2.png

 

From the bottom

 

OaXyBa9.png

 

 

 

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Edited by Meiloorun
  • Like 1
Posted (edited)

Chest plate & Back plate

 

Made in Blender

 

fjYTlYo.png

 

 

 

 

 

hcC5fFS.png

 

The thing I like and find aesthetically pleasing about the R1TK is the nice bulbous protrusion of the front of the chest plate.

 

m7vsEOd.png

 

 

GPuJGzO.png

 

Back plate

 

Uh9Hmf5.png

 

c1v5WTk.png

 

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The back greeblies.

 

2VzoDvv.png

 

This is the hardest part of the plate that took me along time to reference since i couldn't find any reference images showing this angle. This is how it looked like according to the sideshow figure.

 

FMZjoRs.png

 

 

* update * There is a small dimple in the bottom left of the left greeblie I forgot to add. Here it is.

wkbdRBR.png

Edited by Meiloorun
  • Like 7
Posted
On 4/11/2026 at 11:37 PM, Meiloorun said:

Uh9Hmf5.png

c1v5WTk.png

 

This is looking amazing! I love the attention to detail on the back plate/armor, as so few modelers seem to tackle this to the fullest.

 

Keep up the awesome work, excited to see this get printed in the future.

  • Like 2
Posted

I agree - looking really positive and you definitely have an eye for it. Keep it up, we need more good New Gen armor options!

  • Like 2
Posted

i really like the chest piece! by far the best ive seen in a long time, but with my eyes, i think a little tweaks for the back armor. Youre going in the right direction!! 

I dont know how to get the models of an game, but i think if you can manage to get the SW outlaws model of the TK it would be great since you are mentioning the sideshow/hottoys.

 

Following  and keep it up!

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  • Like 1
  • 1 month later...
Posted

Helmet Update

 

After careful observations I was able to just see several inaccuracies after the other that I could not just fix with sculpting tools proportional editing tools and boolean modifiers I have just determined it was best to ditch Nico's helmet and just create my own. I need that control of topology at its most privative form so that i am able to control how sharp or smooth an edge is also be able to control the tangent of a curved surface without affecting any straight lines. After all that I have landed on something like this...

I am still not done, I still have to add some thickness to it and I'm hoping to make it a little thicker to make  it a little more durable just slightly.

 

0D1ltcf.png

 

H6nwRDt.png

 

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I really wanted all the organic curves especially on the chin caved in holes where the mics go, it is what I find aesthetically pleasing and its organic/hand sculpted nature is paramount to giving slight asymmetric shape to the chin piece.

 

t8Y0ou3.png

 

The biggest thing going into this that I wanted to fix was the cheek, on nico's it was to far inset inward.

 

UfgStlU.png

 

 

  • Like 1
Posted

Very nice work :duim:

  • Like 1

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