Helmet Update
After careful observations I was able to just see several inaccuracies after the other that I could not just fix with sculpting tools proportional editing tools and boolean modifiers I have just determined it was best to ditch Nico's helmet and just create my own. I need that control of topology at its most privative form so that i am able to control how sharp or smooth an edge is also be able to control the tangent of a curved surface without affecting any straight lines. After all that I have landed on something like this...
I am still not done, I still have to add some thickness to it and I'm hoping to make it a little thicker to make it a little more durable just slightly.
I really wanted all the organic curves especially on the chin caved in holes where the mics go, it is what I find aesthetically pleasing and its organic/hand sculpted nature is paramount to giving slight asymmetric shape to the chin piece.
The biggest thing going into this that I wanted to fix was the cheek, on nico's it was to far inset inward.