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TKModder421

501st Stormtrooper[TK]
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Everything posted by TKModder421

  1. Sorry I missed this before! Yeah it really looks awesome. Thanks so much for for your help with that Matt!!
  2. Thank you sir! And thank you everyone for all the kind words, it means a lot to me that the community appreciates my efforts. I only did it for the love of this costume (maybe it's more of an obsession lol), I wish I had the skills to make the helmet I truly want. But I have faith someone will release one that gets closer than what I've been able to do. But in the meantime I'm happy to give the community a slightly more refined option for now
  3. Honestly I think I’ve taken it about as far as I can go with it. I think if I was able, I would make the forehead slope a bit more and take some square-ness out of the dome. I’d fix the teeth and make the area where the vocoder sits a bit more upside down U shaped. And give a slight curve to the vocoder tubes. I’d also fix the trap recess above the temples and make them a bit less round. There’s lots of things I would do if I could. But I think if the community wants a more accurate helmet we need to get someone who is great at 3D sculpting that also has a passion for this helmet. Or someone to get a 3D scan of a production helmet [emoji16]
  4. Here are a few test print pics of the new ears
  5. Sorry about the delay, life gets in the way of my Star Wars obsession sometimes lol. Ok, so yes, I've got an update on the ear mod. With the help of Matthew Wall, we now have ears that have the full circle ear cap and a slope up to the ear greeblie without such a large plateau and more rounded corners. Big thanks to Matthew Wall for his help on the ear mods!! Also there's an exciting possibility coming down the line. I'll update as things come together
  6. Sorry for the late reply. Yes, I'm sharing my mods with troopers that have purchased Nico's files. DM me if you're interested. I used Blender to modify the files, add the alignment keys etc.
  7. Oh haha! Gotcha No need to apologize, I appreciate the discussion and the nod. I'm often the one playing devil's advocate in these situations, so I can fully appreciate where you're coming from. But I still do feel that DN produces several helmets that fall into the same bucket of, difficulty to produce and having a small audience. I don't have false hope and I don't want to give anyone false hope, but it certainly can't hurt if we all speak up. If we organize and make our voice heard, even if it's just like maybe 15 of us, the worst they can do is nothing and then we're in no different situation than we are now, you know? I'll leave it at that for now lol
  8. Yeah I can’t argue with that. Mark who? Sent from my iPhone using Tapatalk
  9. Yeah, i completely agree with the what you said about the manufacturing considerations. I would assume they would go the fiberglass route as well. I don’t see them attempting the armor though. But what I was getting at, is I feel that they need to be made aware that the demand is there in the first place in order to then consider the financial viability Sent from my iPhone using Tapatalk
  10. Keep in mind, Denuo Novo will only consider it if there are enough people that show interest. They need to make an investment decision, and if the demand is there, then I think they might move forward. So I encourage everyone interested in a more accurate ROTK style helmet to please speak up and let DN know that there is a significant demand for it. Sent from my iPhone using Tapatalk
  11. Ok, so I've been meaning to post about a couple additional mods I've made. I just have struggled with time management lol... which is also a reason my build progress has been so slow. Alignment keys on the Tears and Traps: So the first mod was adding additional alignment keys to the tears and traps. I did this to make it easier to align the parts in the center of the recess, as well as add some additional surface area for adhesion. Also I'd heard from a source that they were used on production helmets and have seen an image of key holes where a back trap was missing. I printed up these test pieces to make sure the mods work. I painted the recesses black so they appear to have a deeper recess. ________________________________________________________________ Teeth: The second mod is on the teeth. I made several attempts at correcting the teeth, specifically trying to get the teeth to intersect into the edges of the chin whereas now they currently just touch. Unfortunately I wasn't able to successfully make it look right. I may continue to fiddle around with it... we'll see. BUT... I did still feel that I could improve the teeth a bit without having to also modify the chin. Therefore it'll work with my current build. So similar to what David Os did to his remixed teeth, I angled the center tooth to lean back a bit further and angled out the flanking teeth slightly. Here is with the original mod on the left and the new mod on the right: And I made some comparison gifs because the difference is pretty subtle.
  12. I have many concerns with the teeth. But unfortunately my biggest concerns are not something that I think I'm going to be able to remedy. Please keep in mind that as much as I would love to be able to modify this helmet to perfection, I just don't have the professional skill nor time to do so. I made the mods I've done in the effort to remedy a few items that I wanted fixed, but the majority of the rest will have to be tackled by someone else... honestly I encourage you all to reach out to Denuo Novo and ask that they consider pursuing the release of the ROTK/Mimban helmet that Anovos prototyped several years back. I've mentioned it in an inquiry email with them and the customer agent said he would pass along my interest. Maybe if enough of us speak up, they will consider doing so. But with all that said, I actually had recently made additional mods to the teeth as well as added alignment keys to the tears and traps, and as I mentioned before I am going to attempt to modify the ear caps, but I'm not sure it that will turn out. I'll add a post about the additional mods here soon.
  13. I was looking over my original Nico R1TK build and I noticed that after post-processing, that flat ridge is hardly noticeable, the foothill that extends to touch the ear cap is a bit square at the corners and I'll attempt to round it out as I work on it, but I can't make any guarantees. Here is an image of the the reference compared to the Nico ears on my original build To be honest, I was more concerned about this part of the ear cap. This is my progress on that mod currently
  14. That's ok, once you buy them you can PM me with proof of your purchase and I can get you the modified version I haven't modified the ears on the Nico helmet. Those were one of my least concerns. If you check out my thread about the mods you can see what I did change though.
  15. I did reach out to Nico, just to let him know what I had done and that I was wanting to share with others that have bought his files. He asked what exactly I had modded, he said in case he wanted to release a new version (which he's been talking about for the past 4 years lol, I got sick of waiting so I decided to take it on myself). I sent him a list and some images but he never got back to me. But I don't want him to lose any revenue on his files, that's why I'm only sharing with those that can present proof that they've purchased the original files
  16. Yeah, you'd have to create your own anyway with a Black Series bucket, they've got a different shape. Just wanted to get that info into the community for those aiming for accuracy
  17. @duckwjay000 with this new info, if you're interested in the vent backs file I can share them with you or anyone else who doesn't have them in their Nico files
  18. So I've gotten confirmation from a reliable source, that the blue material backing the vents in the Kenobi helmets is actually a hard but somewhat flexible "blue urethane material" similar to "tupperware". So maybe injection molded? Just wanted to put that out there for anyone seeking accuracy.
  19. Thank you! I agree, I'm stoked with how it's looking so far
  20. Fun fact: In the last pic I posted, other than the rubber trim, the helmet is holding itself together (even the ears) with only the alignment keys I added when I modded the files. Of course, I had to be careful picking it up, but I thought that was pretty cool
  21. Thank you sir! Sent from my iPhone using Tapatalk
  22. Thanks man! I appreciate it. It's coming along, slowly but surely lol
  23. Alright, so I've gotten through the initial sanding of the raw print and laid down the first round of filler primer. I started sanding the dome and decided I wanted to experiment with some of the rubber trim I ordered from sealsdirect.co.uk, to see if it would work as brow trim. I specifically looked for rubber extruded square U channel trim that was close to 15mm in height for the walls, and chose their US161 that had a 6mm panel (the gap between the two walls) and also US56 that had 16mm walls and a 13.5mm panel. After I received them I found that the US56, though it had a thicker panel to give me leeway in the trimming I would have to do, was too thick and the panel would buckle and fold as I tried to curve it around the brow. So I grabbed the US161 and it almost looked perfect. So I cut off an appropriate length and trimmed off one of the walls, turning it into an L essentially. Here's what it looks like up against the helmet Seems to be a pretty good match! Now unfortunately it's panel is a little less than 1mm short and so it doesn't quite touch the forehead, but honestly you almost can't even tell. If you zoom in close you can see the gap, but from a distance and at a normal angle you don’t notice. Now the brow trim from the files that I modified is the fit that I was going for. As you can see below, the "panel" area tapers down as it gets closer to the ends. So I ended up taping the rubber trim panel-to-panel with the printed brow trim and used that as a guide on how to taper the rubber trim. Unfortunately I forgot to take pics of that. But after I got it tapered down properly, I decided to attach it with some Fun-tak and take a quick pic. This is the basic idea of what it will look like if I decide to go with the rubber trim I'll get some better pics as I get further into the build. But let me know what your first impressions are.
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