Well said, Joseph! Though I've had similar thoughts about making a more dimensionally accurate pack I think it's important to keep in mind that 3D models (especially old ones like these) and their associated texture maps are intended to represent an object within the constrains of the game engine at the lowest level you can get away with for performance reasons. That's why the thermal detonators are octagons instead of cylinders...lower polygon count = better performance. What I mean is I think we should focus on the intent of the game pack/character more than the actual 3D models alone, i.e. the radio box is totally flat, but the texture map gives the illusion that there are knobs, recessed areas, etc., and that's what we've all been doing so far. I feel like the CRL is in a good place now with the newly added updates and I'm sure over time there will be some more too.