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dashrazor

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About dashrazor

  • Rank
    TK in Reserve Former DL
  • Birthday 06/10/1974

Contact Methods

  • MSN
    dashrazor_x@hotmail.com

Profile Information

  • Gender
    Male
  • Location
    Maine
  • Interests
    many

FISD Info

  • FISD Achievement Medals
    1
  • FISD Service Medals
    2
  • EIB Awards
    1
  • EIB Cohorts
    TLJ
  • FISD Kudos
    First ICN EIB

Standard Info

  • Name
    Mason
  • 501st ID
    4603
  • 501st Unit
    New England Garrison

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  1. This is the support topic for the tutorial HOWTO: Post images on the forums. Please post here if you have any questions or feedback.
  2. This is the support topic for the tutorial HOWTO: Spray Painting Helmet Details (video). Please post here if you have any questions or feedback.
  3. sorry, its on the way.. ive had a recently worsening medical problem affecting my balance and i took bad fall and busted up my leg.. its just a bit embarrassing as im pretty useless right now lol..
  4. haha. no ive been busy working on my house over the last weeks or so. plumbing nightmares again lol
  5. JUST AWESOME!!! yes I admit it, I am a bit of a closet Trekkie
  6. good luck corey! cant wait to see this new addition come to life
  7. its just a limitation of hardware. if you compare the same exact model used on the sony PSP to the PS3 or XBOX360 they look very different because the PSP is lacking in video memory in comparison. if we all hade supercomputers like LFL everything would be super smooth that will be the next gen in gaming hopefully.
  8. the edges are not like that in the HD versions. the PC model shows the model without smoothing or filters. the model is built on a polygon structure just like any CGI render. also that would be like using a painting as reference and trying to replicate the brush strokes on the costume. if you look at the actual gameplay with filters and lighting effects the poly shapes are almost invisible and the are not even intended to be seen. the poly shapes are a limitation of gaming hardware. plus the modles are always moving in the actual game so it is even less noticeable when playing http://www.whitearmo...showtopic=18643
  9. well i could choose to believe the moon is made of Swiss cheese, but that doesn't make it correct perhaps a zoom will help? plus who would want a air supply installed directly above your butt? unless TK's breath methane
  10. i used thin wall steel on the build not PVC, it was just over 1" OD , but yes 1" thin wall PVC is around the same outside diameter as the pipe i used. i made the templates by eyeballing and rough measurements i found on the net for length (it was the best i could do at the time) and just had to guess on the diameter.. if you could make a charcoal rubbing of the original shroud and scan it i could update the templates to a more accurate version
  11. if you want to get even more nerdy it is technically a Baradium-core code key thermal detonator PHILOSORAPTOR SAYS...
  12. the same concept was done recently with the clone costumes. there is a distinct difference between movie and animated versions. the same is true here, there is major differences. and whether it is a prop maker or a game artist that made it is irrelevant. it is what it is it is not ROTJ or ANH, it is a completely unique hybrid. ANH style helmet with unique rank markings ROTJ style armor with ANH like side rivet placement and 5 ab button side detail ANH style belt (plastic front) and ANH hand plates ROTJ style belt with unique rivet placement lastly it is EU canon and shares the same unique armor style of the other TX and TK EU variants already approved.
  13. i haven't seen a single canon reference to the TD being referred to as a O2 canister. i think it was just assumed to be an O2 can by fans/hobbyist at one point and it stuck? the oxygen was actually stored in the back plate armor some references are the official visual dictionary and star wars fact file #4
  14. Shawn, you just need the helmet and a few small parts to give this one a go this costume is not yet legion approved, who will be the first?
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