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  • 2 weeks later...
Posted

There is another detail you can add to the inside of the cog on the backplate.

 

In the bottom left quarter in the base of the cod there is a depression as seen on the R1 screen asset photo.

 

I think there are few more closer shots I'll see of I can dig up for you

 

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  • Like 1
Posted
4 hours ago, Sly11 said:

There is another detail you can add to the inside of the cog on the backplate.

 

In the bottom left quarter in the base of the cod there is a depression as seen on the R1 screen asset photo.

 

I think there are few more closer shots I'll see of I can dig up for you

 

lO38DLV.png

 

Ive noticed that little area. I can see the rectangle offset about 45 degrees from the bottom

  • 3 weeks later...
Posted (edited)

Its that time of the month again! I found some time to work on this. Remade the torso from the ground up and a lot more happy with it. Let me know any critiques as I will be aiming to print them ASAP. Please keep in mind the back indents are not put in yet as I need to complete all forms first.

 

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Edited by ChrisThePropGuy
  • Like 5
  • 4 weeks later...
Posted

In my efforts to hit arbitrary deadlines and a burnout from school work I decided to spend a couple hours on the TK. Helmet is nearing its final tweaks and hopefully can show it off soon but wanted to show where armour is at. Its missing a few details but all the main forms are complete. Let me know what you think!

 

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  • Like 3
Posted

This looks incredible Chris! Excited to see once you've gotten some pulls done on this.

 

I think the only thing I noticed (even though you've stated it's missing some details) is the ammo boxes on the right thigh. Otherwise, you seem to have the rest knocked out!

Posted

The only thing that's sticking out to me is the grey cheek vent. On the actual helmet the indentation it sits in is slightly larger than the piece itself. On yours it sits flush.

 

Also on the bicep, I think the cutout on the inside arm should maybe be more of a sharp z shape. Yours is more of smooth transition between the higher and lower section.

 

That being said, they look fantastic andI'm very much looking forward to this releasing. Ill be buying these files day 1.

  • 2 weeks later...
Posted

Getting a bit burned out on this but pushing to the end, rreally want some nitpicks if anyone has any. Have added the bumps as well as vents ect so no excuses here haha.

 

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  • Like 1
Posted

Maybe the back is a bit long/extended when looking at screenused. I mean from the ear  and back looking at side view. Not on a PC som can’t upload a photo. Maybe others can help.

Posted

I think the tear vent inserts need to be a touch smaller so some of the base they sit on is visible.

 

As per this screen used helmet from the studio Auction, See towards the back of it there is that small gap of the floor it is attached to.  I have seen this same gap across several reference images so should be nice and easy adjustment.

 

Every little bit gets us closer.

Great work Chris.

 

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  • Like 1
Posted

@Sly11 I had a check at the render and I forgot to put the black under the tears hense why it wasnt visible. Youll see in the new renders the gap. I also fixed the right eye as well as added the neck rubber.

 

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Posted

The armour is also done now! This took me a year as of a few days ago so very happy to have pretty much wrapped it up. Just have to make the mould files. I will give it a final look over before confirming moulds just in case theres something off.

 

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  • Like 3
Posted (edited)

@ChrisThePropGuy look at the sideview of your files compaired to screenused and you’ll see your version is bit long ”in the neck” and the lower mouth has a different angle.

Edited by TheSwede
Posted
1 hour ago, ChrisThePropGuy said:

Bought the files before I saw this but don’t think my help amounted to much :smiley-sw013:

Posted

When opening the files, the bicep and forarms are in one piece? And the forearm is looking really strange with some sort of open overlap. 

Posted

Also, if possible, uploading stl instead as bambu studio won’t recognize some of the files. 

Posted

I wont be hosting both STL and OBJ as it will take up double the room but it can be quickly re exported from Meshmixer as STL if parts arent importing. The forearm is supposed to have an opening and overlap.

Posted (edited)
28 minutes ago, ChrisThePropGuy said:

I wont be hosting both STL and OBJ as it will take up double the room but it can be quickly re exported from Meshmixer as STL if parts arent importing. The forearm is supposed to have an opening and overlap.

I might be stupid here but…how does that work if printing PLA that don’t flex? 

Edited by TheSwede

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