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Help: Ripples/Grooves in my armor!


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Hey all (Happy 4th!),

 

I posted this in my build thread also but I think this is a better place to ask this question.

 

My RT-Mod chest has some "ripples" in it. They are these little raised grooves that are somewhat noticeable to the naked eye, and I am looking for a way to fix them. I was throwing around the idea lightly sanding them out and then bringing back the shine of the plastic with some Novus, but I am not sure if that would work, or look worse than what I started with.

 

Does anyone else have any other ideas?

 

Here are some pictures. They are really hard to photograph, but they are there:

 

dveNzut.jpg

 

MTrGEWU.jpg

 

Thanks,

-Hayes

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Mmm im not sure about the rtm armour, i have not seen a lot of it in person, not to study and way..

 

This does not seem to be too prominent an i am wondering whether you should leave it soh's not to make a mess of things?

 

Lets see what others have to say, preferably someone who has owned a set..

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Yeah what FBJ said. I think the ripples are from when forming and it cools you will get those. I mean I think you can sand it down with a high grit paper but then you will need to paint and this could lead to different colored armor peices so you would have to paint the whole set

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You guys are right, I should just leave it be, so I will. I think I am just suffering from this diseases I have called perfectionism :D

 

Thanks guys!

Look at it this way . The armor you have now is in better shape than what was used in the movies. I mean they used gaffers tape lol

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You guys are right, I should just leave it be, so I will. I think I am just suffering from this diseases I have called perfectionism :D

 

Thanks guys!

 

Yep, all you have to do is look at the original suits and any ideas and obsessions of perfection or symmetry will wash away.

 

I use to be like you until i started my ROTJ build where pretty much any distortion or bend in the plastic actually makes it more accurate to the films.

 

thats plastic for you! :P

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