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FN-1313

Imperial Attaché[TK]
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    337
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About FN-1313

  • Rank
    Major
  • Birthday 06/20/1991

Profile Information

  • Gender
    Male
  • Location
    Salt Lake City

FISD Info

  • FISD Supporter
    No

Standard Info

  • Name
    Kyle
  • 501st ID
    81313
  • 501st Unit
    Alpine Garrison

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  1. Thanks all for the help, yeah I’ve shared this information with the owner so they can know where to go from there. They likely bought a set of decals and didn’t realize there were tons of differences worth noting.
  2. Excellent thanks for the update. I plan on finding ways we can help get this trooper approved, so this was the one spot I wanted to be more specific.
  3. Hello all, I had a question regarding approvable tube stripe decals on a helmet. Here’s a picture of the decals I see and I’m curious if each blue stripe needs to be cut out separately and put on leaving no white decal or if it’s okay to apply the whole sticker including the white space:
  4. Hello there glad to see you are getting close on your build! Sent from my iPhone using Tapatalk
  5. Hello and welcome, Andrew! Sent from my iPhone using Tapatalk
  6. Welcome James, looking forward to seeing your progression. Sent from my iPhone using Tapatalk
  7. Hello there Tyler. Welcome! Sent from my iPhone using Tapatalk
  8. Id recommend some bondo, not the spot glazing putty, but the filler stuff with fiberglass for the exterior side. It’s more durable then resin (the resin just cracked again on my Jim armor rather than being durable) I’d also recommend drilling a hole at the end of the crack to stop the spread then opening it a little with a Dremel so your bondo can actually get in and fill it. Sent from my iPhone using Tapatalk
  9. Ahh, very good! That will be a lot less work. I’m currently working on some armor that is 3D print, so it will be quite the project, but yes you should do well with your armor! Looking forward to more Phasma! Sent from my iPhone using Tapatalk
  10. Hello and welcome! Looking forward to your progress and as always let us all know if you have questions. Sent from my iPhone using Tapatalk
  11. Welcome! And congrats on the armor! As others have mentioned if you find a vendor who makes the same armor or similar that can save some time on having to repaint or such. We look forward to your progress! Sent from my iPhone using Tapatalk
  12. I just got a 3D printer as well, working on doing some 3D prints. One thing you likely know already is you’ll have lots of post print work to get the print lines out and get the armor up to par, but it is doable and honestly worth it! Definitely start a build thread once you get going so we can follow along and answer questions you may have. Good luck! And welcome to the FISD! Sent from my iPhone using Tapatalk
  13. Yeah I’ve heard of scaling when you print, and that’s what I figured was the case. Since I don’t have a means to print yet that’s why I haven’t done much. Thanks for the link though. This could help!
  14. One final note. I noticed now that I haven't really scaled the models to actual size. If anyone has more experience with this and would like to help that would be great! Otherwise I can probably work on that later and have things a little better.
  15. Here's the STLs I've put together for the helmet: https://drive.google.com/file/d/11B2mpkPHhhtnHKbQXKKmGPshHG9IE-Zl/view?usp=sharing If anyone wanted to check them out and see how things look. Notes: I've built the helmet with not every single little thing to be 3D printed. The aerator mesh I've left out, instead I built a two part aerator as seen in screenshots so you can put your own metal mesh or something in between so it looks more real. (I prefer the look of metal) I've also not made Lens material models for the eyes, because I feel there's material out there that would be better to put in the eye area as is. Final note I didn't make a "rubber" bottom wrapping (the black cover for the opening of the helmet) and the reason why I haven't made a 3D print model for that is because I've seen with most helmets everyone prefers to put an actual rubber around that area and actually modelling it into the helmet would have removed that as an effective option. That being said. I could later build some separate part models for that if it's wanted.
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