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Cameron_Kiesser

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Everything posted by Cameron_Kiesser

  1. Here's Deggial Nox's revamped version. Paywalled mod. Anyway it looks stunning and is a 1:1 recreation of the game model. I'm biased towards the "lore accurate" version, but I would be lying if this recreation wasn't stunning. Anyway this should be a good reference if you want to have a 1 to 1 recreation. Glad my mod forced his hand (Joke). I downloaded some of jaztermareal's models as listed above and plan to update my interpretation. Also if you want to really be RotS accurate like I am trying to do, the chest piece should be nearly touching the belt and not having this huge gap. Example of proper gap between chest piece and belt.
  2. Okay finally noticed that the stomach armor is indeed a completely original piece and not a Stormtrooper piece, I never noticed that lol. And I see the difference in the knee piece after comparing the in game models. If I ever revisit the modelling process I'll correct them. I still prefer the Clone belt as a base, but there should be more of a morph to the TK belt. Maybe eliminate the excess boxes and smooth out the surfaces. I would still like to keep the two big boxes where they are on the CT belt but more flat and smooth. Here's a quick concept of a more transitional belt.
  3. Here's a render based off of the variant cover of Darth Vader and the Lost Command.
  4. Fair point! But I'm still convinced I'm right muhaha! Judging by the concept art, the Stormie kneepad thing ... I got right. Maybe it's a Clone Trooper belt with Stormtrooper pockets in the Clone Trooper pocket location? The helmet looks kinda goofy here and I can't put my finger on it. Oversized? Is it because it's asymmetrical? Side note: I fixed the blue arm stripes on my Triton mod as a separate texture mod. The blue stripe is clearing on the top side as seen here.
  5. In case anyone wanted an Imperial Commander Cody concept. (Not perfect) The world seems to be going nuts. However I will try my best to get at least the helmet(to clarify the 501st design) 3D printed this year(hopefully).
  6. This is 100% proof the Triton belt has to be a Clone belt. No doubt.
  7. I got 2nd place in Azzatru's Top 5 mods of the week. I made sure in the comments to again remind people of the great guys here that provided the helmet.
  8. Render. I hope these new posts aren't spammy.
  9. I like to "translate" between artstyles. I don't adhere to an artstyle 100% when "converting" to realism or vice versa, hence the liberties I took. That said I like your shoulder piece. Too late to use it now. lol. I would have used it. Anyway it's awesome this chapter is over now for me. Hopefully I can get an actual physical helmet one day. And how's that armor coming along?
  10. Mod is done!! I gave credit and linked to this website. Hopefully the mod manages to get pass the sussy files stage on Nexus. Anyway I want to say a major thank you to this little forum. https://www.nexusmods.com/starwarsbattlefront22017/mods/8108/?tab=files
  11. More progress. The mod should be out in a few days assuming no world ending event.
  12. Decide to hunker down and research more. I'm trying to figure out BF2's texture system and once that is done the body is a breeze. I managed to get it in the game. I'm so close. lol
  13. Is there a mid poly or lower poly version of these helmets? I've been trying to get the helmet modded into Battlefront 2 but it's just so dang high poly and the way the helmet was modelled prevents the level of accuracy I would like to have. If not, I can find other ways. Thanks.
  14. Here's another render Great turntable BTW.
  15. I still have a ways to go but if I keep it up maybe in a month I could have a really nice mod, at the very least a nice render model. I added the black part of the mustache/mouth and then I whipped up a body. Am I missing anything model wise? Proportions could be worked on. I used DICE's assets and there are proportions issues and such. BTW any progress on the armor set? Can't wait to see it and hope everyone here is doing fine.
  16. I managed to notice that in edit mode the shape of the vents(?) were outlined because of how the model was made, so I selected the vertices and made a new material. New render, still chipping away at it.
  17. FYI (assuming there may be a miscommunication) I only textured and rendered out the helmet. Thanks again for these amazing helmet models, DeltaReynolds, Skylu3D, Nico Henderson (Titanantinium). I'm not sure how I'm going to add the vents or the 501st markings in Blender accurately as I generally use procedural textures and the helmet is very high poly. I hope to have a nice full body model to render from some time this year.
  18. It's been a while and my skills with Blender got better and tinkered with the helmets again. Still a WIP.
  19. https://www.nexusmods.com/starwarsbattlefront22017/mods/6950?tab=description
  20. I made a crude texture and a Blender turn table animation. I did not add the 501st color nor the vent stripes. Of course I credited everything. Colors are probably not accurate as well. I just wanted to add another gorgeous render to this thread. 4K, 60fps. 200mm render focal length, 300 samples.
  21. Considering Clone Troopers and most Stunt Stormtroopers have a spacing between the visor and head band, I believe the best route, at least for me, is to have a space between the visor and band. What do you guys feel about the spacing? Do you agree or do you like the visor and band touching? Thanks again for the files. I made a Blender render of the V2 helmet but since there are no textures it may be hard to see.
  22. I wasn't really focusing on the shading, just that it needs to be shaded in. Cheers
  23. Let's not forget the cheek area and back portion. Seems to be forgotten in a lot of fan art. Also, I'm really happy seeing all the mods, clips, figures and overall recognition of these guys this past year. Finally getting noticed. Disney NEEDS to recanonize this armor.
  24. Interesting. I thought it was just a low quality ST belt. I guess I got yeeted. Then I guess just continue making it from scratch.
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