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Everything posted by StriderX
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arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Hi guys, yeah sorry, this thread is one more photobucket victim. I've updated a few of my threads but not all of them. Cheers -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Big thanks to Rainer (Talltrooper) - the modifications he posted solved the bug that the reloading sound didn't play each time! -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Hi Rainer, sure, would be cool if you could post the code here or a link to the code file. Cheers -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
I've made a somewhat lighter version of Skyone's Arduino Kit: Unfortunately, the sound of the trigger switch is behaving funnily in the sense that it only plays the switch sounds irregularly but without any frequent pattern. This is a Link to the code: http://s000.tinyupload.com/?file_id=58488474502670898710 Any ideas are much appreciated Cheers -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Wow, good job! But why put it into a Hasbro and not some more authentic pipe build? -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Thanks, bro. Yeah, I'm not really satisfied with the sound quality yet. It will get a bit better with proper wiring but I'll definitively try some other speakers. -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
I've finished the electronics for my MG-15/RT97 build now. I've changed a little bit from the original design in order to fit the weapon: - Random Sandtrooper voices at start up - Green light to indicate weapon is online - added MG-42 sound - changed Wookie sounds agains Boba Fett quotes - new LED setup accompanying the respective weapon Here's a video, hope you like it https://youtu.be/urK8bW0Iz-w -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Did you try the following >>> VCC ---> 5V GND (any of them I guess) --> GND RX ---> TX1 SPK+/SPK- ---> Speaker -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Nope, but did you try to hook it up the same way as you would the WT5001? They appear to be quite simular. -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Thanks, guys. I've only looked at the ammo counter from the side and did not realize you have to look at the face of it - now it's clear ;-) @ Steve: Yes, that was it! I've hooked both GND into the WT5001. Now, after putting the upper one in the general GND (from the Arduino) it's fine. Also I've changed the speaker to a slightly larger one with 7,5cm diameter and now it's incredibly loud -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
When I use the amplifier module the speaker picks up a little bit of distortion as well as a pulsating kind of noise. However, when I pluck the speacker directly into the WT5001 it's absolutely silent except when a sound is played. I was wondering whether anybody experienced something similar or if I have a caught a bad amplifier module? -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Yeah, I saw something like this in the manual but it must be too subtle for my eyes to detect ;-) Adam's approach sounds like the way to go for me in future projects -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Right on the money, as always bro ;-) Yes, I switched the positive and negative side. I still don't see any clear markings to distinguish them on the bar counter but I just used the other pole ;-) So, finally it's working - Manuel, I hats off to you, you've been a tremendous help!! I haven't installed the LEDs yet for 2 reasons. First, I'm still waiting for the current regulators and secondly - as I'm aiming to put this into an MG15/RT97 - I'm still thinking of using a different setup where you have the lights going up the barrel. I'll definitively put up a vid of y final setup once it's finished. https://youtu.be/9QhspS8bBMQ P.S.: My little kids found the Jawa noises hillarious -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Ha, cool workaround! Thx Manuel! I've changed from C/NO to C/NC and now it works as it should Now only need the ammo counter to run -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Today I've soldered the ammo counter but it's not working. Did I make any mistakes with the soldering (the resistors are all connected to each other and GND on the other side)? Would it be possible that it doesn't work with the 5V Akku I'm using? -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Thanks, Michael. Yes, those were the first things I've tested. Even if the firepin is unswitched it automatically goes into auto-shoot when I start up. It only stops when the pin is installed and pressed (it's wired C / NO). Then everything is functioning normally (the other 2 pins as well) with the exception that the function of the firepin is reverse. Can anyone confirm that the code is correct in this regard? I'm not sure with all the different IF commands -
arduino: a cheap board for E11 blaster effects
StriderX replied to skyone's topic in Electronics for Helmets / Blasters
Inspired by Manuel I've decided to give it a go myself and put this project together. It seems however, I've hit a little roadblock. I tried not to get everything running at once but follow a step-by-step approach. The first step was just to get the sounds (actually one firing sound) running using Manuels Code here >>> http://www.whitearmor.net/forum/topic/19322-arduino-a-cheap-board-for-e11-blaster-effects/?p=295206 This worked just as it should (I only rearranged the start up sound and the weapon): https://youtu.be/oh54s2ZJu3I However, when I installed the three buttons/selectors and uploaded the full code the system went a little bonkers and repeated one firing sound all the time and only reacted to the reload switch: https://youtu.be/SHAxRLgEGJM Any ideas about what might be the problem would be highly appreciated Edit: Known deviations from the original layout: 5V powered, Resistors for weapon select and weapon reload are 20 kOhm (I ran out of 10k resistors)). Edit Update 2: I've changed the resistors to the 10k ones. Also I've noticed, when I hold the fire button pressed the firing stops and only resumes when I let it go again. -
Count me in, too It's possible to get the square versions cut to the specific size on Ebay but not the nice rounded ones...
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TK31713 - Requesting ROTJ EIB Status [CFO][489]
StriderX replied to K@nne's topic in Request Expert Infantry Status
Looking good, bro - good luck! -
The Kris-Kross style is just hillarious
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Joe's Doopy Doos Build with T-Jay's finishing kit
StriderX replied to JoeySaurusRex's topic in ANH BlasTech E11
Great build, bro. Just what I had in mind with my DDs -
FISD E-11 BLASTER REFERENCE
StriderX replied to FISD E-11 Reference Team's topic in ANH BlasTech E11
Totally awesome, guys! This is one of the best and most thorough tutorials I've seen. -
July 2015 Newsletter - Brian Muir Edition
StriderX replied to Holnave (evan_loh)'s topic in The Newsletter Archive
Great Interview with Brian Muir - keep up the good work!- 26 replies
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