Jump to content

jaztermareal

Member
  • Posts

    28
  • Joined

  • Last visited

Everything posted by jaztermareal

  1. I guess they got all jelly about your mod. I will have to dl the mod when I get to my PC shortly. It is for Battlefront II yes? I may have to reinstall it again
  2. no idea how to do that but maybe you can try clipping audio from youtube playthrough videos
  3. Since the shoulder pad I made previously was a remix of a scout trooper shoulder and was too thin at small scales for action figure use I decided to make a new version from scratch: https://www.thingiverse.com/thing:5414220 shoulder by kraggy2011, on Flickr It comes in standard and extra thick versions and scaled for 1:12, 1:6 and 1:1 shoulder2 by kraggy2011, on Flickr I also updated all my older Phase 3 armour models to include scaled versions (many were unscaled).
  4. yeah, concept art version, game version and rots live action style version. 3 cool looks. EDIT: so who is gonna make a new CRL? I am sure someone here wants to be first
  5. obviously just as with the belt the concept art of the knee is not the same as the game model. Game accurate knee is unique, concept art knee is clone style. concept art belt has 3 front boxes, game accurate has 5. I think we can separate the designs as you are to concept art version and game version, 2 different but valid versions of the trooper. When I get to making figures I may do both a game accurate one and concept art version. would need to somehow widen the helmet for concept art version of course. Maybe have concept art version all white while game accurate in 501st colours Edit again: I just noticed Degial backpack side pipe is too long and has a white piece the game version backpack doesn't. That makes Skylu's the better interpretation. he also made the ammo pouches really small.
  6. Images curtesy of Steve Stamatiadis (director of the game). great reference material. The game model especially while the concept art should help show intention for any unclear areas too low poly to make out. FRjjJIaaIAAT7fg by kraggy2011, on Flickr svgstv1r.jpg by kraggy2011, on Flickr _QCxqPk4.jpg by kraggy2011, on Flickr nGFbqdkt.jpg by kraggy2011, on Flickr FRjjLOlakAEsIUo by kraggy2011, on Flickr FRjjKmjakAE-KMP by kraggy2011, on Flickr Also, the game was re-released for Switch, I think great opportunity for replay and of course reference screenshots! How many of you all got it? last time I played it was on Wii so I think it high time I played it again on my Switch.
  7. looking good! looking like a stormtrooper despite being mostly clone parts is the really interesting thing about it. It really screams Empire which is fitting given that they are Imperial clones. It s why I love them so much! The buttons being hidden is a given due to the longer ROTS style chest reaching the belt so maybe it doesn't need altering. As for colour of buttons, on screen the game ones seem to be dark grey and concept art has them as grey. I would go dark grey.
  8. As for the eventual 1:6 figure (when I can finally 3D print again... some day) I am still thinking about what blaster I would use. If going by what looks good and is correct for the very early Empire, I think standard clone DC15S would look good or the ROTS DC15-X (the DC15 A/S hybrid from the 501st temple march during order 66) but obviously neither blaster was used by the Phase 3 clones in TFU so it would not be accurate. Inaccurate but cool. If going by game devs intention then ANH style E-11 is likely accurate to what they intended but doesn't match the in game look since the game model blasters were HUGE. That leads me to the 3rd and most game accurate option: An oversized E-11 (call it early Empire proto-E11) in which case I could probably just use the oversized E-11 blasters from my old 90's Kenner 12 inch figures since they were suitably massive. It would give them new life: instead of obsolete oversized "parts box" filler they would be TFU proto E-11's. What are the opinions of all ye?
  9. left knee: https://www.thingiverse.com/thing:5410935
  10. knee ammo boxes scaled and uploaded (1:1, 1:6, 1:12) https://www.thingiverse.com/thing:5410530 will scale and load the left knee after sleep
  11. Degial seems to have missed the second fastener/button on the pauldron and there are too many stripes on the black section. Skylu's pauldron (from the Imperial Navy Commander Officer model) has no fastener/button but does have fewer stripes. Both have what I consider great interpretations of the backpack. EDIT: just noticed that Degial made the middle button on the belly square, when it should be round. otherwise it looks correct to my eyes. Don't feel bad about not having finished painting helmet let alone full armour, I have yet to make anything physical (recently became a dad so I can't have resin fumes from 3D printer in the room for time being and I do not have an FDM printer yet so for now all I can do is try to self learn CAD in the little spare I have and dream of making the 1:6 phase 3 clone figure I have wanted for so long. I won't even consider a costume until have that done.
  12. Well, hopefully we can get close enough I know none of my stuff is gonna be perfect because I am limited by abilities as a learner but Luckily Boon (Skylu) and the good members here already got the most important and difficult part done: the helmet. I have just knocked together this left knee pad:
  13. knocked together a new version of knee boxes in CAD:
  14. looking over Degial Nox's model I think the belt boxes not quite right but overall I think it is pretty damn accurate. At first I thought his left knee pad was wrong as I think game devs intended it to be standard clone knee but in looking at reference pics I think the way it was by modeled Degial Nox is actually correct. He also got something else correct that I think I got wrong: the number of knee boxes (I thought it was 5 based on pics I used for reference, seems it was actually 6). no big deal as I should probably remake it anyway (my knee box model was remixed using existing 3d models before I learned to CAD, now I should be able to make a new one from scratch) Regarding gap between the chest and belt, Degial's seems to be correct to the game but I would love a ROTS style option
  15. yeah the belly and knee are completely different from TK as is the belt, which makes kitbashing figures, making costumes etc tricky. I kinda like that belt concept. more visually interesting than the game accurate one (I too prefer CT big box placement). In game screenshots you can just about barely make out some panel lines on the boxes so they don't need to be completely smooth, just subtle panel lines. then again the panelling is so subtle on the low poly game models that they look smooth so I guess both subtle panel lines and completely smooth work fine
  16. That is one hell of a beautiful render!!!! I really hope the phase 3 gets re-canonised. Would be incredible to see Vader flanked by them in live action!
  17. on the knee, in game the stormtroopers use a different model of knee box than the triton squad troopers so they are indeed meant to be different. It is meant to be transitional so the belt and knee are neither p2 clone nor TK, the p3 is its own thing, half way between the two as a sort of evolution. honestly though for an in game skin using clone/tk parts for simplicity is fine since the original force unleashed in game models are so low detail that almost no one will ever notice the difference. yeah the concept art is a bit wonky, the helmet looks huge!
  18. not to me no, in fact, if it was meant to be animated style the rest of the armour would too. In fact, concept art clearly shows it is supposed to be reminiscent of a TK belt
  19. Congrats! well deserved glad to see phase 3 getting the love it deserves
  20. I updated the belly plate and added v2 belt+boxes in separated plus pre-attached versions https://www.thingiverse.com/jaztermareal/designs
  21. added lower back plate: https://www.thingiverse.com/thing:5376050
×
×
  • Create New...