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Posts posted by ChrisThePropGuy
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Thank you. Glad to hear you're enjoying the build so far.These model is looking really good! Looking forward to see how it turns out. Do you have any idea's on how you might connect the pieces together? For example, the ear pieces using screws? (As was done on the original helmets)
Construction will be pretty much identical to the originals with the screws. The crl is my guideline at the moment as well so making sure it matches up to reference shown there.
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On 7/10/2019 at 8:05 PM, Sly11 said:
most of those hard angles and corners will be a lot softer once you do your first pulls in ABS.
I'm assuming you will pull straight over these, then fill those pulls with plaster or car bog and refine the bucks from there.
Im going to see how I go with just the 3d printed ones, I may in the future make some plaster ones to expand the amount of uses it can go through before it breaks but at the moment it seems unessessary as my printed ones are reenforced with resin and plaster.
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How's this look?No worries, just making observations. Keep up the great workI've noticed on a few WTF ties I've put together the chin is way too curved and sticks out so I've mellowed mine out a fair bit but does this seem to be the right shape?
Cheers
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Ears finished printing today.
Will put these on a batch of clone parts maybe next week to test the shape.
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I was debating on the idea of putting this in or not, I think I will make a few symmetrical ones and then add it later on.Looks marvelous!
My only feedback note is the eyes look symmetrical on the model. If you're going for an original trilogy look the left eye should have a slight bump to it
cant wait to see the molds become a reality!
Thanks for the kind words.
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Thanks,Looking good Chris.
Helpful hints.
1. The Vcoder should have more of a curvature to it, your is a bit vertical.
2. The step at the area of the rank bar is too square, should be more subtle in transition. As a matter of fact if you could soften up the edges in most areas it would look more accurate.
Keep up the great work
I'll fix up the vocoder. Reason I've kept the edges sharp is I've noticed with 2mm material vac forming looses most of its edge definition so I want to try give it as much a chance to keep some of those easy to lose details. If it's too pronounced on the final model I can sand it down a bit.
Thanks for the advice
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Fancy seeing you hereHello Chris! Welcome to FISD! Nice to see ya on these boards.
Also expect a pm with some pics of the neyo stuff this week haven't forgotten about ya bud.
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New build thread is up
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Hey guys,
So as my clone trooper project is coming to a close I've been working on molds for my new tk project.
I'm currently working on the armour but the helmet files are complete and will be printed over the next few weeks.
Here are some pics of the helmet. Would love to hear some feedback.
Thanks guys
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Hi everyone,
Been active on a few of the 501st forums for sometime now, thought it was about time I joined the FISD.
Ive been scratch building moulds for various clone trooper armour, helmets and accessories over the past 4 and a bit years now and as that project is slowly coming to a close I have my eyes set on an ANH TK. Ive already been working on 3d models for my vac forming bucks over the past few months, hope to be able to post a build thread with tons of pics soon so I can get feedback from all those experienced around here. If you want to have a quick look at some of my projects and TK items have a look at my FB page (https://www.facebook.com/ChrisThePropGuy-1445080005542643/?ref=aymt_homepage_panel&eid=ARDBGPf43vXLsyWomhFAco06m9I-DU5TmgJQSPMK6fuy-e9gQRsyCcNBemlnLwnNInzGkLj_KXOdzyct)
Thanks guys
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ChrisThePropGuy TK
in The Foundry - Armor and Prop Making
Posted
So kinda lost interest in this project for a while but decided to do some modeling. Have decided I'll do an asymmetrical set first and then a symmetrical set. I've got a few models of the moulds below. Arms are a wip at the moment but got the rough shape.
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