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Everything posted by ChrisThePropGuy
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ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Been a min! I have been sidetracked with some other projects I had more motivation for. However over the past few months I have been slowly working on the Shore and by extension I have some more TK bits. Still working out some details with these but theyre well on their way. Ended up redoing the back plate and chest as I want 100% happy with proportions. I also have shins on the printer at the moment just designing the remaining cover strips. A lot more engineering goes into these ensureing tight tollerances and minimal gaps but the results so far are promising. Lots of resin cast parts coming for the details to get it nice and crisp! The arm was a nightmare getting the curves right. Everything kinda twists along the z axis like a slight helix rather than being totally straight like the OTTK. I think I have got the shape nice with the correct overlaps. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Im having an issue with locking casts on the handplate moulds that the mment and the indent is going to make it worse so will probably be doing resin handplates. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Hows this look: might make the centre spine a little thinner on the left side to make the left top trap bigger in area. I had used the base print file so theres an extra 3mm width over all that needs to be taken back to accomodate the thickness of the plastic. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
I have had a brain blast for the belt section. I was concerned about the durability of this being vac formed with the boxes on but Im thinking of either doing acrylic boxes or roto cast ones to stick on. The actual belt itself is quite simple with little to no detail besides the notches for the ab recesses. Im thinking of getting these laser cut out of 5mm acrylic or cnc cut ABS and then heat bending them to the contour of the ab plate over a wooden mould. This way its much more sturdy as well as sharp while maintaining uniform thickness. Thoughts? -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Ill get you a pic of pulled ones at the same angle as the right pic and we can compare. Thanks for the kind words. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Test Bicep befor moulding cover strips: -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Yeah I did notice some were sharper and I cant really tell why. Someone said some costumes the shoulders were cut down for certain costumes so that could be a reason but I feel like the R1TKs all would have been trimmed the same? I suppose Im only seing that curved edge on the earlier ones from what I can tell? IDK, All I know is its on one of em so good enough for me haha. Im actually just having trouble pulling off the mould haha. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
the bells were intentionaly rounded towards the raised bit in the centre as you can see that little overhanging bit at the bottom is curved on the side slightly if that makes sense. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Nothing to wow pic wise at the moment but wanted to show off that the parts are looking clean and sharp! -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Ive spoken to Andrew about this and after seeing a front on ortho shot its also too thin so Im just going to start from scratch. Its defos just the angle as well as they were just mirrored on the slicing software so identical scale. Yeah handplate was hard to catch because some angles it looked curved where others stright? Not a big deal I can make it a little more straight with some sanding. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Moulds are printed should have some pulls by end of the week. Im looking at the hand plates and Im not sure if I added too much curve? Thoughts? -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
I have! First pictures I saw actually. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
The back. I havent added the very small detials yet including most of the small cut outs. If I cut them now I cant go back and edit the form as easy so want to get the shape right before doing final detail. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Chest I had done a while ago when I did my R1 TIE. Im feeling a little more confident in it not being too thin and straight as a lot of other ones are but I cant tell if the ortho shots have squashed it too wide now. Toying with the idea of casting in the shoulder recepticals or casting them with the straps. Havent decided yet. -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Here is the Bicep. Please note I havent added the interior overlap and seam yet. I may make the inset recess on the cover strips thinner and smooth the hard corners a bit more buit Im just exploring the correct forms at the moment so just sussing if Im on the right track before I do nitty gritty. Im not 100% sure on the armpit cutout, should it be more pointy/less rounded? -
ChrisThePropGuy NEW ERA/R1 TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
First up is the shoulder. I noticed where the raised strip is on the bottom, it isnt a hard edge either side and is soft. hard to explain but I hope I got that right. Going off some images from celebration they dont seem to be completely symetrical and have a very slight wonkyness to it if Im not mistaken. Mainly in the curves on the right where it siits agianst the chest. -
Well its been almost 6 years since the initial TK build and Ive explored pretty much all I wanted to with that. Im very proud of it but I need new challenges and things to work towards to avoid stagnating. I recently set a goal to have all the R1 kits designed and hopefully in kit form by next year for the 10th Anniversary. I have had some bits and pieces made for other kits so Im slowly going back and redoing stuff to build up the parts catalogue for the TK. A little about the timeline of what to expect: To start off with Ill show off the renders as well as WIP to ensure that the design is PERFECT. I want feedback from anyone and everyone. The OTTK kits are sort of locked in to how theyre produced as accuracy to form comes above all else but with this we can add some QOL things that will make building and trooping easier! Not having made new era costumes before I want to know pain points and what you feel is missing or is needed in a new kit! I am planning to do the kit as mixed media in terms of material. All simple forms will be vac formed however the intricate detail and things that require sharp edges will be done in flexible urethane. I would like to eventually mould the Vac bucks and do Polyurea casts in silicone moulds however I need to do more research as Im not sure if people would be willing to pay 2+ thousand just for a kit if thats what the cost will be. But its on the table. I need to ensure that there is no V2, and it gets done right the first time! The armour will be done first and then the helmet as I expect the helmet to take a very long time. Ive recently completed a Patrol helmet that I have stacked up against Sams original renders and the proportions are bang on so its a great starting point to mod the files back to a TK. Im aiming to start printing moulds by end of year as thats when the weather is good for resin printing. and I will have less on that will distract me! Looking forward to bringing my expertise and experience to this kit. I know I had to be ready rather than just pump and dump another kit and the time is now!
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ChrisThePropGuy TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
It will work but there is a much bigger learning curve Sent from my SM-G991B using Tapatalk -
ChrisThePropGuy TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
I mean it is primarily a CGI software but its great for hard surface modeling. Stuff like Solidworks and Fusion are great only if you are a surfacing ecxpert though. I find accurate results are much easier here. If I need a functional prop or super accurate tolerances, I use the others. -
ChrisThePropGuy TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
3ds max Sent from my SM-G991B using Tapatalk -
ChrisThePropGuy TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Y'all ready know whats goin on -
declared aim : ANH Stunt tk centurion
ChrisThePropGuy replied to Trime Mudor's topic in ANH Build Threads
Wow, better than the ones I do!! You can tell you couldn't have squeezed anymore time and care into this. Well done. Sent from my SM-G991B using Tapatalk -
ChrisThePropGuy TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Well I did it, will still need some work but its very close. -
ChrisThePropGuy TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
It's close, but I feel off with the eyes still and can't figure it out. The brow is still a little low I know, the construction leaves a gap in the top that doesn't hold the trim as tight as the stunt I've noticed? Sent from my SM-G991B using Tapatalk -
ChrisThePropGuy TK
ChrisThePropGuy replied to ChrisThePropGuy's topic in The Foundry - Armor and Prop Making
Yeah I figured the cap is a little low. There's defos a 4th tooth on the right but mine is still too noticeable so I will have to tone it down a bit more so. The width of the teeth might be due to me using 2mm plastic. Thanks for the overlay though. I'll probably finish this one off and do another comparison. Sent from my SM-G991B using Tapatalk