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Tanasoo

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Everything posted by Tanasoo

  1. Was it something I said??? Anyway, I noticed that the ridge above the eyes (behind the brow in the very front) doesn't go all the way around the face, so I made some mods there, sharpened the crease from the frown, and added the bulge to the teardrops. The bulge isn't Exactly how it should be because of how the poly flow is going. I think it looks good enough and 1000 times better than without it. ----------
  2. No one? ;_; OK, well I did find some excellent RT reference from Boozel's (Sorry if I spelled it wrong) website. Can someone at least give me an over all width for their helmet? I know FX is a little big, but if that's all I can get I can estimate the difference. Right now mine is looking a little big, and I just want to be sure.
  3. Makes you wonder what people do with these... "Oh I'll just use this popular movie prop to stop my table from wiggling, it's not like it will be worth anything in the future"
  4. Ouch ... I think I might just put it on the left just for that...
  5. As I was digging through my reference this morning, I had an idea. Would anyone be willing to send me some pictures of themselves in their armor in a "T" pose from the front side and back? That would help me a thousand times over in accuracy.
  6. Come to think of it, the whole right knee picture I have is flipped, judging by the black dots on the abdomen. For some reason, having it on the left really bothers me =\
  7. What's the deal with the half hexagon knee pad AKA "Sniper position knee protection plate" It is almost always on the left knee. But that doesn't make any sense because if you were to take a knee to shoot it would be your right knee (assuming you are right handed). However, quite often you will see a group of southpaw stormtroopers holding their Mr. X. in their left hand, but the plate is still on the left side, and that would make sense, if the right handed ones had it on the right side... But they don't. Except one picture I found where there is a tk with it on his right knee and that confused me so much I had to ask. So what is it? Left or right? Or does it even matter? And what's the deal with the left and right handed troopers anyway? One scene they will all be right handed, and the next they will all be left handed...
  8. Man, I wish I had that earlier... Is that accurate to the movie helmets?
  9. Hmmm, I'll just host it on imageshack. -----------
  10. OK, I have fixed the problems, but I can't upload the new image because I don't have enough space... Do I have to delete old images or something to get more space? Edit: Lizzeh, I see now. I had put a crease at the top of them around where the eye socket crease was. I removed it so it is more rounded.
  11. Thanks for the advice guys. I can see what you are talking about. I had been using pictures of a MR helmet as the front and side reference, but it may have been cheap-o or early prototype, and that may explain some of the problems... I'll go ahead and fix the "mouth" curve. I also noticed that the tube that goes around the bottom could use some plumping out as well as the "nose bridge" And I'll enlarge the eye-thingees ("teardrops"? I'm trying to learn the lingo ) The chin area was always bothering me, but I never quite knew what it was because it matched my picture, so I assumed it was right... Shouldn't take long to fix I'm also not quite sure what you are saying about the eyes? stukatrooper, I understand what you are saying about, but imagine the Austin martin if it was scewed and larger on one side. It would ruin the curves. What if it had gotten in an accident on the way to it's debut showing and got one of the fenders smashed in, would everyone want to buy a new one with the fender smashed the exact same way? Most likely not. BUT would the damage make it more unique and possibly make people want to make replicas of the first, smashed one? Possibly. I'm not trying to convince anyone that my opinion is right, I'm just trying to explain my reasoning behind why I'm doing it the way I am.
  12. Thanks! I think I'm about done with the helmet. How does it look to you guys?
  13. Well, I don't have any screen armor to scan, so for now it is just hand modeling. And I hate to bust any one's bubble, but I'm modeling an "idealised" one where it is symmetrical *gasp*. The thing is, I know everyone likes the deformed ones because that's how they were in the movies, but I don't see buying a "new deformed" one. To me that would be like buying a brand new car that was designed to look like it was in an accident... I can understand shelling out the big bucks for a actual original one that is a-symmetrical, but I for one, IF I was buying a NEW helmet would want a "perfect" one. Maybe I'm a little monk-ish, maybe I'm just weird (that's for sure ) That being said, if anyone wants to lend me a screen used helmet for scanning feel free to do so Come to think of it... I know no one likes a re-caster (myself included) but wouldn't scanning and milling a replica of sed helmet be in a way recasting? Even if it isn't directly making a mold of the original helmet by pouring in plaster or whatever it would still be duplicating it. Hmmm, I'll leave that for the brass around here to figure out. In the mean time I don't have anything to scan, so hand modeling it is Thanks for the good pictures everyone! They will certainly help! The site with the lasers is very interesting, that's a good way to scale the details. I was wondering, are the average kits, like say, the FX ones to scale with the "real" screen armor in the body department? If so, would someone with one of those sets be willing to provide some overall measurements of the pieces? With that for scale, and all of these refs, I think I will be ready to start of the body.
  14. CNC stands for Computer Numerical Controlled. We have a CNC milling machine, that basically means that instead of turning the cranks for the position by hand, servos controlled by a computer do it for you; this allows precise replication of computer models. Thanks for the refs, does anyone know of something similar for the body parts? I really want to get some ones from straight on front and or side for the pieces so I can get them as accurate as possible.
  15. For anyone that hasn't seen my introductory thread, I am working on a project to scratch build some armor. The first step is to make 3D models in 3ds max so I can send them to the CNC machine to make the molds. I want to make my armor as accurate as possible, so I need good reference. So if anyone would like to help me out all I need is pictures of each part from the top with a ruler or some other scaling device next to it. Side pictures would also help as well as any shots that would help show curvature (Like the "C" cross section on one of the leg pieces or something like that) I don't need anything for the helmet, because there are so many pictures of them on various websites. Thanks in advance for any help!
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