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Posted

The amount of time put into each detail is incredible! I gave quite a chukles on his coment about "the then-totally unfamiliar 3D Studio Max interface" from his 2002 Executor-class Star Dreadnought build. I tried to dabble with 3DS Max myself shortly after learning Photoshop in 2001-2002.

 

3DS Max isn't easy now so massive kudos to this guy.

Posted

Very cool, the level of detail captured is insane. B)

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