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Blaster with Light and Sound


haui

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I started building my blaster from scratch.

 

I used the templates from the balster builder club but every thing was in inch and in letter format

so i changed this to A4 and centimeter.

 

You will find this here

 

Then i look around for good pictures and instructions and made me a ------- of it.

 

Then i went to my garage and the next hardware dealer :-)

 

I will use the ARduino for the Sound an the lights.

I ordered an MP3 Modul but this was damaged and i send it back to china.

Now they will send me a new one and i can finish the SOund part

Edited by gmrhodes13
link removed no longer working
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  • 2 weeks later...

So now i have time to post the first pictures.

 

First i cut the pieces

einzelteile.jpg

 

and drill the pipe

 

rohr.jpg

 

and parts of the cooling system :-)

rohrrippen.jpg

 

here the parts of the grip

 

griffteile.jpg

 

 

glued together

 

griff2.jpg

 

started sanding

 

griff3.jpg

 

stuetze1.jpg

 

stuetze2.jpg

 

stuetze2.jpg

 

stuetze4.jpg

 

then i mounted the first parts and it started to look like a blaster

 

gesamt1.jpg

 

adding some colorgesamt2.jpg

 

now the sanding and smoothing begins.

 

in the meantime i started to build the first electronic parts.

elektronik1.jpg

This paort with the LED's will be intserted in the pipe and flashed when firing

Edited by haui
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http://www.whitearmor.net/forum/gallery/album/40-sterling-l2a3-mk-4/

 

Hey Haui! What an adventure you have begun!! Mixing electronics is one thing, but topping that off with a scratch build is a REAL challenge!! You've done some fine work so far. there are a few items that I would make changes to before you get too deep into this build. Perhaps you are just doing this blaster as a project, I don't know. Will you be building a Stormtrooper in the future and using this as your weapon?  If you are, I would take a look at the link I provided so you can do some comparisons to the real Sterling. Your T-tracks on the front could use some trimming down. You have some good talents! I'm sure the adjustments won't be too difficult for you.

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Hi thanks for the link. Yes the blaster should look like a stromtrooperblaster but if it is not 100% like the original it does not matter to me.

I will buildt it with parts i have at home or i can get for less money no resine parts !!

Yes i'm also building a armor and this will be my waepon and i need a gun that makes noise and light :salute:

 

at the moment i'm working on the front noozle, the scope and the backpart to close the weapon.

 

The Lightmodul is finished and i will add a short video of it's function in the next days

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Since you are doing a Sterling based blaster, I would probably redo your front sight. This is so much different from the original I would be afraid of basic approval. Good luck to you! Keep up the good work!

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http://www.haui.eu/userfiles/images/blaster/blasterlight.avi

 

here a video of my elektronik (No Sound)

You see the blue LED's running and then the RED ones flash wenn you press fire.

 

The 10 LED bar is counting down with every shot.

After 10 shorts you cann not fire and get a message power is empty . You have to press the reload button and the bar is recharging.

Witha a third button you can choose between 6 different sounds.

The Speed of the blue led depends of the length of the Sound

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So i made the Frontnoozle

 

fronteinzel.jpg

 

glued it together

 

frontmontiert.jpg

 

and added the electronik part:

 

frontgesamt.jpg

 

And here the scope parts:

 

scopeeinzel.jpg

 

and all parts together:

 

scopemontiert.jpg

 

the view from the back

 

scopehinten.jpg

 

 

and now I#m working on the backkap:

 

hinterteil1.jpg

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So i worked on the backkap

put epoxy-gum on it and sanded it

 

kappe1.jpg

 

than ground color

kappe2.jpg

 

than black and the ring (No it's not Frodo's ring)

kappe3.jpg

 

my blaster gets light and sound so i need some batterys.

I use 4 x aaa accus and i mounted the accu-holder to tha back cap

 

kappe4.jpg

 

So it is one unit and i can easy change the batteries and can use standard accus and batteries

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Ok at the Weekend i spent some time to finish my Scope

 

Glued the parts together:

 

scope1.jpg

 

And made the glasses and colored it

 

scope2.jpg

 

Thats made with my laserprinter

 

scope3.jpg

 

and the light is working

 

scope4.jpg

 

Mounted on the blaster. The cable is not finished at the scope

 

scope5.jpg

 

scope6.jpg

 

I know that are not the orginal screws but i like the look with this kind of screws.

 

scope7.jpg

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Juhu i waited 6 weeks for my MP3 modul from china but at the weekend it arrived and it works great.

 

i use this one:

 

WT5001M02-28P U-disk audio player SD card voice module MP3 Sound

 

Here the description of the modul and everything works without problem :-)

 

WT5001M02-28P is a support TF card and SPI-FLASH MP3 player as a storage mediummodule, supports wav and mp3 files,professional sound quality, built-watt amplifier;can copy files with the downloaded online and offline TF card;RS232 serial control, support from the expansion of the U-disk playback, has aunique music into the player. Can be flexibly usedin a variety of applications for the voice to explainthe class.

 

Product Features:

 

 

High-quality audio output, can access 1W 8Ω speaker;

With the BUSY output;

Support wav, mp3 format file;

With real-time clock and calendar clock module function;

SPI interface, SPI-FLASH download;

 

An ADC key interface, support for MP3 function keys of the five criteria;

With a special function keys, play the next songPress once to achieve, and the song cycletracks, long press to copy the contents of the TF card to FLASH;

Supports RS232 communication can becontrolled through the serial port or analog serial;

With a TF card socket, support TF card to play;

With a USB interface pins, support U disk player;

Support off-line copies of the content of the TFcard or U disk to the SPI-FLASH, copy by setiSound.mp3 file to change the power-play mode;

Control playback, rapid response, and better thansimilar products;

Long time stability, strong anti-interference ability.

 

Module Model:WT5001M02-28P

Capacity:SPI-FLASH: 4MB ~ 64MB

SPI-FLASH: 4MB ~ 64MB

TF card: 128MB to 32GB

3.3V-5.2V

36.1mm * 19.7mm

 

I will make a small movie this evening and some photos

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Since you are doing a Sterling based blaster, I would probably redo your front sight. This is so much different from the original I would be afraid of basic approval. Good luck to you! Keep up the good work!

 

 

Thanks for the tip i made a new one last evening

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Ok my electronic is now working with all features i want. Here the layout. Download as PDF

 

layout.jpg

 

I use 4 AAA batteries and an DC-DC converter to get stable 5V

 

Pressing the Sound-Selector Button longer than 3 Seconds turns the Scope-LED on / Off

Pressing the Sound-Selector Button shorter than 3 Seconds selects one of the blaster sound, at the Moment i have 6 diffent (e11, MG42, Laser, Alien.Laser MG, Shotgun, Rifle)

Pressing the Fire button plays the sound and the 9 blue leds "run" throuh the gun then the RED LED flashes. The 10 LED shotcounter decreases .

When you have shot 10 times and all 10 LED from the counter are off you get a warning sound and have to press the reload button.

 

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As i wrote the electronic is ready

here the pics where i installed the Arduino and the MP3 player

 

Parts of the counter

 

 

zaehler1.jpg

 

Mounting them together

 

zaehler2.jpg

 

and in the counter

 

zaehler3.jpg

 

zaehler4.jpg

 

zaehler5.jpg

 

the MP3 player is in the magazin

 

mp3player.jpg

 

here it look good but the other side !!

blasterkabel1.jpg

 

uhhhhhh

blasterkabel2.jpg

 

Evreything mounted and glued and screwed together.

Only little things to to

 

blasterges1.jpg

 

blasterges2.jpg

 

blasterges3.jpg

 

And if you want to see how the blaster works with light and sound

here a Video i made.

I have no idea how to play the video here in this post so here the download link: VIDEO

Edited by haui
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And here the Code for the Arduino


//MAKE SURE TO USE 10K Ohm PULL DOWN RESISTORS FOR SWITCH AND SELECTOR BUTTON

// folder advert01 -- Schusssound
// Sounds 0-5: SchussSound
// advert02 -- Blastersound
// Sound 1 Blasterstarten
// Sound 2 Sound für Auswahl Selector Button
// Sound 3 batterie leer Sound abspielen
// Sound 4 reload Sound abspielen

#include <Arduino.h>

// MP3 player
// TX --> int dataPin = 1; // The pin number of the data pin.

//int busyPin = 4; // The pin number of the busy pin.
//int resetPin = 3; // The pin number of the reset pin.


// Buttons
const int buttonPin = 4; // the pin that the SELECTOR pushbutton is attached to
const int reloadPin = 5; // the pin that the reload is attached to
const int triggerPin = 6; // the pin that the Fire is attached to

//LEDS
const int BAR1 = 7;	     // the pin that the BAR LED is attached to
const int BAR2 = 8;	     // the pin that the BAR LED is attached to
const int BAR3 = 9;	 // the pin that the BAR LED is attached to
const int BAR4 = 10;	 // the pin that the BAR LED is attached to
const int BAR5 = 11;	 // the pin that the BAR LED is attached to
const int BAR6 = 14;
const int BAR7 = 15;
const int BAR8 = 16;
const int BAR9 = 17;
const int BAR10 = 18;
const int scope = 19;
const int RedLedreset = 13;// RED FIRE LED reset
const int RedLedclk = 12; // RED FIRE LED clock

// Variables will change:
int buttonPushCounter = 1;  // counter for the number of SELECTOR button presses
int buttonState = 0;		 // current state of the SELECTOR button
int lastButtonState = 0;	 // previous state of the button
int triggerState = 0;		 // current state of the Trigger
int lastTriggerState = 0;	 // previous state of the Trigger
int triggerCounter = 0;  // counter for the number of fire Button presses
int reloadState = 0;		 // current state of the reload
int lastreloadState = 0;	 // previous state of the reload
int redledcounter = 0;       // counter for the 10 fire LED's
int blueledspeed = 50;		// Lauflicht Geschwindigkeit
long lastDebounceTime = 0;		 // the last time the output pin was toggled
long lastscopeTime = 0;		 // the last time the output pin was toggled
long debounceDelay = 200; // the debounce time, increase if the output flickers
long haltezeit = 3000; // wie lange muss man die Taste drücken
int scopestate = 0;


void setup() {

// initialize the SELECTOR and Trigger button pins as a inputs:
pinMode(buttonPin, INPUT);
pinMode(triggerPin, INPUT);
pinMode(reloadPin, INPUT);
// initialize the Barrel LED's as an outputs:
pinMode(RedLedreset, OUTPUT);
pinMode(RedLedclk, OUTPUT);
pinMode(BAR1, OUTPUT);
pinMode(BAR2, OUTPUT);
pinMode(BAR3, OUTPUT);
pinMode(BAR4, OUTPUT);
pinMode(BAR5, OUTPUT);
pinMode(BAR6, OUTPUT);
pinMode(BAR7, OUTPUT);
pinMode(BAR8, OUTPUT);
pinMode(BAR9, OUTPUT);
pinMode(BAR10, OUTPUT);
pinMode(scope, OUTPUT);

 // initialize serial communication:
    Serial.begin(9600);
 
	// Volume setting
    Serial.write(0x7E); // startcode
    Serial.write(0x03); // Datalength
    Serial.write(0xA7); // Adjuste Volume
    Serial.write(0x1F); // volume 0-31
    Serial.write(0x7E); // Endcode

   // set playing mode
  Serial.write(0x7E); // startcode
   Serial.write(0x03); // Datalength
  Serial.write(0xA9); // Command
   Serial.write(0x00); // single and no cycle
   Serial.write(0x7E); // Endcode
  delay(50); // pause to wait mp3 start

	 
// LED initialisieren
digitalWrite(RedLedclk, LOW);
digitalWrite(RedLedreset, HIGH);
digitalWrite(RedLedreset, LOW);
digitalWrite(scope, LOW); 
    
//digitalWrite(RedLedclk, LOW);
digitalWrite(BAR10, HIGH);
delay(300);
digitalWrite(BAR9, HIGH);
delay(300);
digitalWrite(BAR8, HIGH);
delay(300);
digitalWrite(BAR7, HIGH);
delay(300);
digitalWrite(BAR6, HIGH);
delay(300);
digitalWrite(BAR5, HIGH);
delay(300);
digitalWrite(BAR4, HIGH);
delay(300);
digitalWrite(BAR3, HIGH);
delay(300);
digitalWrite(BAR2, HIGH);
delay(300);
digitalWrite(BAR1, HIGH);	

	 // play file 001.mp3  -- Start sound
    Serial.write(0x7E); // Startcode
    Serial.write(0x04); // Datalength
    Serial.write(0xA0); // Command
    Serial.write(0x00); // High byte
    Serial.write(0x01); // low byte
    Serial.write(0x7E); // Endcode
    delay(1000); // pause to wait mp3 start
  

}
void loop() {
// read the pushbutton input pin:
buttonState = digitalRead(buttonPin);
triggerState = digitalRead(triggerPin);
reloadState = digitalRead(reloadPin);
// compare the buttonState to its previous state
if (buttonState != lastButtonState && millis() - lastscopeTime > debounceDelay) {
	// if the state has changed
   if (buttonState == LOW && millis()- lastscopeTime > haltezeit) {
  	if (scopestate == 0) { 
          digitalWrite(scope, HIGH);
          scopestate = 1;
          Serial.print("Selector Button scope on: ");
              // play file 011.mp3 -- end fx
		   Serial.write(0x7E); // Startcode
                   Serial.write(0x04); // Datalength
                   Serial.write(0xA0); // command
                   Serial.write((byte)0x00); // High byte
                   Serial.write(0x0B); // low byte
                   Serial.write(0x7E); // Endcode
		
                delay(50); // pause to play mp3
        }
        else {
          digitalWrite(scope, LOW);
          scopestate = 0;
              // play file 011.mp3 -- end fx
		   Serial.write(0x7E); // Startcode
                   Serial.write(0x04); // Datalength
                   Serial.write(0xA0); // command
                   Serial.write((byte)0x00); // High byte
                   Serial.write(0x0B); // low byte
                   Serial.write(0x7E); // Endcode
		
                delay(50); // pause to play mp3
        }
}


	if (buttonState == LOW && millis() - lastscopeTime < haltezeit) {
	 // if the current state is LOW then the button
	 // went from off to on:
	
	 Serial.println("Selector Button Pushed");
	 
	 // play file 002.mp3  -- select sound
                Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // command
                Serial.write((byte)0x00); // High byte
                Serial.write(0x02); // low byte
                Serial.write(0x7E); // Endcode
	 delay(30); // pause to wait mp3 start
	 if (buttonPushCounter < 6) // Anzahl der Sounds
	 {
	 buttonPushCounter++;
	 Serial.print("Selector Button State1: ");
	 Serial.println(buttonPushCounter);
	 }
	 else buttonPushCounter = 1;
	}
	else {
	}
 lastscopeTime = millis();
}


// compare the triggerState to its previous state
if (triggerState != lastTriggerState && millis() - lastDebounceTime > debounceDelay) {
	// if the state has changed, do something
	if (triggerState == HIGH) {
	 Serial.println("Trigger Pushed");
	 Serial.print("Selector Button State: ");
	 Serial.println(buttonPushCounter);
         lastDebounceTime = millis();
	 if (triggerCounter < 10) // es wurde noch nicht 10x geschossen
		{
		triggerCounter++;
		SelectorPosition();
		// LED-BAR runterschalten
		LEDBar ();
		}
		else {
		 // play file 003.mp3 -- batterie leer sound
		   Serial.write(0x7E); // Startcode
                   Serial.write(0x04); // Datalength
                   Serial.write(0xA0); // command
                   Serial.write((byte)0x00); // High byte
                   Serial.write(0x03); // low byte
                   Serial.write(0x7E); // Endcode
		
                delay(50); // pause to play mp3
		}
	}
	else {
	}
}

 
// compare the reloadState to its previous state
if (reloadState != lastreloadState && millis() - lastDebounceTime > debounceDelay) {
	// if the state has changed, do something
	if (reloadState == HIGH) {
	 triggerCounter = 0;
         lastDebounceTime = millis();
         Serial.print("reload Botton: ");
	 
	  // play file 010.mp3 -- minigunstart 4sek
		Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x0A); // Play
                Serial.write(0x7E); // Endcode
	delay(50); // pause to wait mp3 start
    //LED-BAR wieder ganz einschalten
	 digitalWrite(BAR10, HIGH);
	 delay(200);
	 digitalWrite(BAR10, LOW);
	 delay(200);
	 digitalWrite(BAR10, HIGH);
	 delay(200);
	digitalWrite(BAR9, HIGH);
	delay(200);
	digitalWrite(BAR9, LOW);
	delay(200);
	digitalWrite(BAR9, HIGH);
	delay(200);
	digitalWrite(BAR8, HIGH);
	delay(200);
	digitalWrite(BAR8, LOW);
	delay(200);
	digitalWrite(BAR8, HIGH);
	delay(200);
	digitalWrite(BAR7, HIGH);
	delay(200);
	digitalWrite(BAR6, HIGH);
        delay(200);
	digitalWrite(BAR5, HIGH);
        delay(200);
	digitalWrite(BAR4, HIGH);
        delay(200);
	digitalWrite(BAR3, HIGH);
        delay(200);
	digitalWrite(BAR2, HIGH);
        delay(200);
	digitalWrite(BAR1, HIGH);
	}
	else {
	}
}


// save the current state as the last state,
//for next time through the loop
lastButtonState = buttonState;
lastTriggerState = triggerState;
lastreloadState = reloadState;
}

void LEDBar() {
// LED-Bar runterschalten nach Schuss
switch (triggerCounter){
case 1:
	digitalWrite(BAR1, LOW);
	break;

case 2:
	digitalWrite(BAR2, LOW);
	break;

case 3:
	digitalWrite(BAR3, LOW);
	break;

case 4:
	digitalWrite(BAR4, LOW);
	break;
	
case 5:
	digitalWrite(BAR5, LOW);
	break;
case 6:
	digitalWrite(BAR6, LOW);
	break;	
case 7:
	digitalWrite(BAR7, LOW);
	break;	
case 8:
	digitalWrite(BAR8, LOW);
	break;	
case 9:
	digitalWrite(BAR9, LOW);
	break;	
case 10:
	digitalWrite(BAR10, LOW);
	break;	
	}
}

void feuerled() {
	Serial.print("feuer modus: ");
	if (redledcounter < 9) // es sind noch nicht alle 10 LED's an
		{
		redledcounter++;
                digitalWrite(RedLedclk, HIGH); //Clock für Lauflicht an
		delay(blueledspeed);
		digitalWrite(RedLedclk, LOW); //Clock f+r Lauflicht aus
                feuerled ();
	    }
	else {
              redledcounter = 0;
              Serial.print("feuer modus ende: ");
	}
}

void SelectorPosition(){
switch (buttonPushCounter) {
case 1:
	    // play file 009.mp3  -- e11 Blaster sound
		Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x09); // Play
                Serial.write(0x7E); // Endcode
		delay(30); // pause to wait mp3 start
		blueledspeed = 50;
		feuerled();
		delay(200);  // so lange bleibt die rote LED an
		digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
		 break;
	
case 2:
	   // play file 004.mp3 i-- alien mg 4 Sek
		Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x04); // Play
                Serial.write(0x7E); // Endcode
	    delay(30); // pause to wait mp3 start
		blueledspeed = 30;
                for (int i=0; i <= 5; i++){
                blueledspeed = blueledspeed + 10;
		feuerled();
		delay(100);  // so lange bleibt die rote LED an
		digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
                }
		
	 break;
	
case 3:
	    // play file 005.mp3 -- MG42 3 Sek
		Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x05); // Play
                Serial.write(0x7E); // Endcode
	    delay(30); // pause to wait mp3 start
		blueledspeed = 20;
		for (int i=0; i <= 7; i++){
                feuerled();
		delay(100);  // so lange bleibt die rote LED an
		digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
		}
	        break;
	
case 4:
	    // play file 006.mp3  -- Alienlaser 2 Sek
		Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x06); // Play
                Serial.write(0x7E); // Endcode
	    delay(30); // pause to wait mp3 start
		blueledspeed = 40;
                for (int i=0; i <= 3; i++){
		feuerled();
                blueledspeed = blueledspeed - 10;
		delay(300);  // so lange bleibt die rote LED an
		digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
		}
	 break;
	
case 5:
	   // play file 007.mp3  -- Laser 1 Sek
		Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x07); // Play
                Serial.write(0x7E); // Endcode
	    delay(30); // pause to wait mp3 start
		blueledspeed = 50;
		feuerled();
		delay(1000);  // so lange bleibt die rote LED an
		digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
		
	 break;
	
case 6:
	   // play file 008.mp3 -- Shotgun 1 Sek
		Serial.write(0x7E); // Startcode
                Serial.write(0x04); // Datalength
                Serial.write(0xA0); // Play
                Serial.write((byte)0x00); // High byte
                Serial.write(0x08); // Play
                Serial.write(0x7E); // Endcode
	    delay(30); // pause to wait mp3 start
		blueledspeed = 50;
		feuerled();
		delay(300);  // so lange bleibt die rote LED an
		digitalWrite(RedLedreset, HIGH); //Turns off Red LED
                digitalWrite(RedLedreset, LOW); //Turns off Red LED
		
	 break;
}
}

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Here the Partlist of the electronic parts i used:

The parts with artnr i bought at www.conrad.de

1x
Spannungsregler/Schaltregler TS2940CZ50 CO TO220
artnr 156890
1,42 Euro

1x
Batteriehalter D für 4 Mignon (LxBxH) 109x32x16,2mm
artnr 651045
1,55 Euro

1x
Miniaturlautsprecher, rechteckig 76 DB; 1W, 600Hz, 8 Ohm
Artnr 710770
5,95 Euro

1x
Zähler CD4017B Gehäuse DIP16
0,7 Euro

10x
LED blau 3mm; 3800 mcd
Artnr 759476
0,33 Euro

2x
LED ROT 5mm, 21000 mcd
Artnr 177013
0,41 Euro

1x
LED Bargraph 10fach Grün/Rot 25,4x10,16 mm Kingbright DC-/G3EWA
Artnr 160143
1,49 Euro

The rest i bought at ebay or i had it at home

1x
Atmega Nano Board (Arduino)
Ebay
12,34 Euro

1x
MP3 Modul WT5001M02

10x
Resistor 220 Ohm

3x
Switches

Edited by haui
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  • 3 weeks later...

The Powerzylinders are still missing

Here my progress

 

The holding part

powerz2.jpg

 

empty tubes

powerz3.jpg

 

Tubes closed with epoxy-gum

powerz5.jpg

 

 

powerz6.jpg

 

adding some color

powerz7.jpg

The Parts of the condensators

 

powerz8.jpg

 

Glued and painted

powerz9.jpg

putting all together

 

powerz10.jpg

 

powerz11.jpg

 

powerz12.jpg

 

Mounted on the Blaster

 

powerz13.jpg

 

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  • 1 month later...
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