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Cameron_Kiesser

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Posts posted by Cameron_Kiesser

  1. I also commissioned Mandalorian Business to create realistic renders. He's taking his time as he's talented and busy. 

     

    His belt and stomach armor looks really nice. Link to a WIP he posted up shows that. I'll be leaning towards his interpretation of the belt as it fits the concept art and can be quickly modified to fit the game by moving the pouch things. 

     

    https://www.instagram.com/p/ClW1UfYqSLH/ 

    • Like 1
  2. I have done a lot just trying to pump up awareness of the design. It has indeed helped as I see more discussions, art, etc. If anything I could create a step by step process and have it hosted on Google Drive or Icedrive. My main issue is ADHD or being broke. I have a 3D printer and I will get to it, but it might be like 3 months away. lol

     

    I don't know the strictness of these forums, the 501st Legion (group), or whether my desired build would be tolerated.

     

    Ideally I want a 'realistic' take on the game design. I want to take elements from the Live Action Clone Troopers from Kenobi and Andor, the movies, the concept art for TFU and the actual TFU model. 

     

    Considering how much is Clone based, I would follow a Clone CRL and then tweak it. Helmet, shoulder pads, stomach, groin, belt, knee ammo pack and knee pad being the key differences I can recall. 

     

    Does it fall under CT or TK? Well it's an Imperial Clone. It falls under Imperial, Post RotS and Post Phase 2, but it just so happens to be a Clone. Anything Post Phase 2 I would consider as a "TK", but then again I have zero say. 

    • Like 2
  3. 6 hours ago, ionicdesign said:

    Fun mockup. There was an illustration from a book documenting the original capture of Thrawn that had  212th looking intermediate troopers as well, as attached. I thought it would be a fun costume to do, but it was just not quite enough a complete view to do so. :/

     

     

    thrawntroopers.jpg

    It's interesting. Those guys look like Stormtroopers with Phase 2 Clone helmets. Shoulder pads are Marshall Commander pads(like Commander Cody) but without the groves, but the rest of the body is 100% Stormtrooper. While the helmet color is orange(might me lighter than 212th), it's more in the shape of the 501st stripe but with the white between the visor and headband like with some of the 327th Star Corps. There's also that one with the orange knee, I'm assuming he's higher rank. 

     

    cody.jpeg 

    • Like 2
  4. I was just shocked that none of the Triton Squad lines from the PS2, PSP, WII versions of TFU have been extracted. I'm pretty google savvy and couldn't find anything. I am hoping to do some animations with the lines, but Temuera is still my go to for Clones.

     

    I do have a bunch of Temuera Morrison lines that I unearthed from both Battlefronts if anyone needs them. Even the cut campaign objectives. 

     

    Here is the campaign objectives(in order): 

     

     

     

    • Like 2
  5. I got the updated armor I've been working on imported in Battlefront 2 and now it's just about hammering down the textures and fixing any bugs like clipping or rig issues. There are ZERO overlapping UVs. My original attempt had a lot of those because n00b. I'm so much better at this and excited to see the new version done some time soon, maybe in a week. Taking my time to really make it beautiful. 

     

    WIP

     

    df7lhwx-799175b2-9981-40ad-91b5-d5eefbed

    • Like 2
  6. I actually only ever played the first level on the Wii. lol. I usually watched video games in my household. 

     

    Based on the concept art I think that's a Clone knee and more or less in the same position but it's now connected to the leg armor at the bottom instead of being it's own thing. So I can probably raise that knee a bit up on my model.

     

    If you haven't noticed, the concept art belt and in game belt has the boxes moved. Concept shows 3 mini squares and the in game shows 5. Meaning I'm right if I go with the concept art interpretation with where to put the big boxes at, it would be like a Clone belt in that regard. However it's clear to me that the belt really is that simplistic.  

    • Like 2
  7. Going to have to replace the knee boxes now. lol. Looks more transitional with your parts and suggestions, Josh/Jazter. Epic. Also got that RotS chest gap thing going on with this mock up that I ripped from a mod by EldeBH. Edited down the Clone belt myself. 

     

    As for the knee pad, IDK which way I'm going to go about it ATM. I want something that is "lore accurate" or "(prequel)movie accurate". I feel like the game interpretation is more or less nailed down and should get a CRL started up. So ideally a game CRL and a movie inspired look CRL

     

    Quick mock up. 

     

    df7a2mt-4daab54a-e33c-4157-97d7-13884b4b

    • Like 2
  8. Here's Deggial Nox's revamped version. Paywalled mod. Anyway it looks stunning and is a 1:1 recreation of the game model. I'm biased towards the "lore accurate" version, but I would be lying if this recreation wasn't stunning. 

     

    Anyway this should be a good reference if you want to have a 1 to 1 recreation. Glad my mod forced his hand (Joke).

     

    I downloaded some of jaztermareal's models as listed above and plan to update my interpretation. Also if you want to really be RotS accurate like I am trying to do, the chest piece should be nearly touching the belt and not having this huge gap.

     

    FTdwTL4UYAAiHMg?format=jpg&name=4096x409

     

    Example of proper gap between chest piece and belt.

    detl6zr-dde12fb9-de7b-4c6c-8e94-d848c956

    • Like 2
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